DeletedUser
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Já to pochopil asi takto: Nebude možné získat více než jednu truhličku za bitvu, ale získá ji více lidí.
[/SPOIL]Dev - blog napsal/a:Programming isn’t visual at all most of the time. It needed some time and nerves, but the poker game is making progress:
Basically it’s functional right now: One can create and leave tables (well, kind of) and the poker game progresses automatically when bets are done (or if players fold). The UI is primitive but functional enough to test the game. There are lots of bugs right now to fix, but it’s starting to be fun. I can’t await to make a graphical frontend… (it’s the least amount of work …. well except for animations, but that also shouldn’t be too tough). As soon as it’s in a playable stable state with most functionality covered, it’ll go over into the beta. Or at least I am hoping so.
Btw.: In the first implementation, poker is going to be beta state; that means that it’ll also hit the productive worlds in a not yet finished state: It won’t use your money for the game and the games won’t be persistent (if the chat server restarts for some reason, the poker game state is not restored). This phase will be used to test if the game works in a large environment with lots of players and also to dent out possible errors (it’s nearly guaranteed that there’ll be rule bugs in the game) that shouldn’t affect players too badly. When we consider it stable enough, we’ll add persistence, so game states can be recovered and are permanent. Once that works, we’ll use your character’s money to play (so yes, if you’re good at poker, you might be able to gain a fortune at low levels… however, there’ll be a fee for playing, so this’ll be another money sink for the game).
Ak sa niekomu chce môže nám to preložiť ;-)
It’s on the beta
and it seems to work … well, I’ll go over the crashlogs on monday to figure out what’s been going wrong over the weekend…