DeletedUser
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Vypada to jako novy windows
Proč? Protože to nevypadá jako hra z divokého západu. Teď má každé tlačítko o orámování ve hře takový hezký "starší" rámeček který se k divokému západu jako styl hodí. A teď? Všechno nové moderní, a bez nádechu hry z divokého západu...Nechápu proč si myslíte, že je to scifi ? Je to sice trošku nepřehlednější,ale co ?
Exklusivní? Mě se to nelíbí! By mě ale zajímalo kde v tom inventáři je to co máte právě na sobě? A pak nikde nevidím zkušenosti, a ukazatele život a energie se mi zdají malé a bez čísel. Já vím že je to jen návrh, ale ne-e...
HNUS!
A navíc už to vůbec nevypadá jako divoký západ, ale jako sci-fi... Nepřehledné, a trvalo mi dlouho než jsem se v tom zorientoval a našel věci.
EDIT 1: Darling, SK fórum si myslí toto.
dev blog napsal/a:Hi there,
i am glad to announce that i finished the technical part of crafting. So what is left we still need some screendesign work and the whole content (recipes,item,etc.), but we will create some dummy recipes and graphics. After that we will shortly release it to beta servers to test it and get your opinions. Some information about crafting you are able to have crafting crit proccs which allows you to create 2 items instead of one. The recipes have three different colors for their difficult at the moment there are grey recipes for no difficult (you will never get a skill point), green recipes for an easy difficult your chance to get a skillpoint is very low and we have the orange recipes which are the most difficult recipes here you will have a good chance to earn a skillpoint. Another further feature is facebook connect (already activated on beta) you will be able to publish your crafting reports over facebook. And last but not least there will be a few more statistics for crafting.
Example of crafting report (sorry for german one)
Stránka :http://devblog.the-west.net/?p=617&lang=enFirst of all i have to say we will release crafting on public beta tomorrow. Today i will give you some preview of our screendesign.
Here you see the choose profession screen:
And this one is for craft items:
Further upcoming changes/ideas we want to implement a kind of backpack limit i know most of you will hate it, but we want and need some more limitation. This has technical reasons because of the amount of items per player to store them in database and this has game design reasons we want more interaction between all players. I have to say that we are in an early state of ideas about that, but we know that many peoples are collectors. We plan to introduce some kind of collections so if you found any item it will be saved as found and you can sell this item. If you found every item of a kind for example all woolly hats you will receive an achievement for it and maybe some kind of bonus. I personally hope that this is a good solution for everyone but i need your feedback so we can discuss on this
In addition we plan to give every player something like a warehouse / store room additional to your normal inventory to store some more items maybe you will be able to extend this with money or premium but this are only ideas at moment so don’t blame me Just give me some feedback. We know that many players will complain about that change but we have to find a good solution for everyone.
Because of complains about the new interface-layout from players of the german community and their opinion that we should dismiss our graphic artists, we replaced him instantly with someone from Asia. So I am proud to present his first draft of the new layout for The West.
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Hi there,
i am glad to announce that i finished the technical part of crafting. So what is left we still need some screendesign work and the whole content (recipes,item,etc.), but we will create some dummy recipes and graphics. After that we will shortly release it to beta servers to test it and get your opinions. Some information about crafting you are able to have crafting crit proccs which allows you to create 2 items instead of one. The recipes have three different colors for their difficult at the moment there are grey recipes for no difficult (you will never get a skill point), green recipes for an easy difficult your chance to get a skillpoint is very low and we have the orange recipes which are the most difficult recipes here you will have a good chance to earn a skillpoint. Another further feature is facebook connect (already activated on beta) you will be able to publish your crafting reports over facebook. And last but not least there will be a few more statistics for crafting.
Example of crafting report (sorry for german one )